Steps to follow:
1) Get the lattest code package from this link http://code.google.com/p/facebook-actionscript-api/
2) Code to follow
import com.facebook.graph.*;
// uid is the variable coming from the page parameters.
var uid:String ;
function getUserName():void
{
Facebook.api("/"+uid, callBackUserInfo);
function callBackUserInfo(user:Object, fault:Object):void
{
trace(user.name);
}
}
Friday, February 17, 2012
Friday, January 13, 2012
Wednesday, April 14, 2010
Monday, March 8, 2010
Monday, January 4, 2010
setProperty function
Example
The following ActionScript creates a new movie clip and loads an image into it. The _xand _y coordinates are set for the clip using setProperty(). When you click the button called right_btn, the _xcoordinate of a movie clip named params_mc is incremented by 20 pixels.
this.createEmptyMovieClip("params_mc", 999);
params_mc.loadMovie("http://www.helpexamples.com/flash/images/image1.jpg");
setProperty(this.params_mc, _y, 20);
setProperty(this.params_mc, _x, 20);
this.right_btn.onRelease = function() {
setProperty(params_mc, _x, getProperty(params_mc, _x)+20);
};
Monday, December 21, 2009
Dynamically create and loop through MovieClip instances
Task: You need to dynamically create and then loop through MovieClips.
Solution: Use DisplayList and DisplayListContainer container methods.
var container:MovieClip = new MovieClip();
addChild(container);
var numItems:Number = 250;
var stageWidth:Number = stage.stageWidth;
var stageHeight:Number = stage.stageHeight;
function initClips():void
{
var c:MovieClip;
for(var i:Number = 0; i <>
{
c = new circle_mc();
randomizeClip(c);
container.addChild(c);
}
}
function randomizeClip(clip:MovieClip):void
{
clip.x = Math.random() * stageWidth;
clip.y = Math.random() * stageHeight;
clip.scaleX = Math.random() * 2;
clip.scaleY = Math.random() * 2;
var c:ColorTransform = new ColorTransform();
c.color = (Math.random() * 0xFFFFFF);
clip.transform.colorTransform = c;
clip.alpha = Math.random();
}
function onEnterFrame(event:Event):void
{
var c:MovieClip;
for(var i:Number = 0; i <>)
{
c = MovieClip(container.getChildAt(i));
randomizeClip(c);
}
}
initClips();
addEventListener(Event.ENTER_FRAME, onEnterFrame);
Play an embedded sound in AS3
Task: You need to play a sound contained within your content and set its volume.
Solution: Use the Sound, SoundChannel, and SoundTransform classes to play and
manipulate sounds.
function onSoundComplete(event:Event):void
{
trace("sound is completed");
}
var my_sound:Sound = new beep_id();
var sTransform:SoundTransform = new SoundTransform();
sTransform.volume = .5;
var channel:SoundChannel = my_sound.play();
channel.soundTransform = sTransform;
channel.addEventListener(Event.SOUND_COMPLETE, onSoundComplete);
Setting the class name for an embedded
sound for ActionScript 3
Dynamically load and display an image in AS3
Task: You need to dynamically load and display an image.
var request:URLRequest = new URLRequest("image.png");
var loader:Loader = new Loader();
loader.load(request);
loader.x = 100;
loader.y = 100;
loader.rotation = 20;
loader.alpha = .5;
addChild(loader);
Dynamically load and play a sound in AS3
Task: You need to dynamically load and play an MP3 file.
var url = new URLRequest("sound.mp3");
var sound = new Sound();
sound.load(url);
sound.play();
Load and read XML in AS3
Task: You need to load and read an XML file.
onXMLLoad(event:Event):void
{
var xml:XML = new XML(event.target.data);
trace(xml);
trace("Number of Contacts : " + xml..person.length());
trace("First contact’s favorite food : " + xml.contacts.person[0].favoriteFood);
}
var loader:URLLoader = new URLLoader();
var url:URLRequest = new URLRequest("contacts.xml");
loader.addEventListener(Event.COMPLETE, onXMLLoad);
loader.load(url);
Note: examples, use the following XML contained in a file called contacts.xml:
<xml>
<contacts>
<person>
<name>Mike Chambers</name>
<favoriteFood>Bacon</favoriteFood>
</person>
<person>
<name>John Doe</name>
<favoriteFood>Pez</favoriteFood>
</person>
</contacts>
</xml>
Sunday, October 11, 2009
Thursday, October 1, 2009
Attach a Background Music and handling its events
without a background music a flash website is incomplete so this is the script to handle the background sound in a flash and we can also use multiple music also....
var bgSound:Sound = new Sound();
bgSsound.loadSound("music.mp3", true);
this.play_mc.onRelease = function() {
var numSecondsOffset:Number = (bgSound.position/1000);
bgSound.start(numSecondsOffset);
};
this.stop_mc.onRelease = function() {
stopAllSounds();
};
Tuesday, September 29, 2009
Cache Problem with IE
this problem is mostly found with IE, while we update the XML file, the flash file still remains the same , due to cache, thus to solve this problem we can use math.random method, and it really works, i tried this a million times.
myXML.load("update.xml?" + Math.random());
Wednesday, September 23, 2009
Add Style Sheet to Dynamic Text
sample css for dynamic text
.bodyCopy
{
font-family: Arial;
font-size: 12px;
color: #666666;
line-height: 28px;
}
{
font-family: Arial;
font-size: 12px;
color: #666666;
line-height: 28px;
}
ActionScript
var format = new TextField.StyleSheet();
var path = "main_styles.css";
format.load(path);
format.onLoad = function(success) {
if (success) {
output.styleSheet = format;
var path = "main_styles.css";
format.load(path);
format.onLoad = function(success) {
if (success) {
output.styleSheet = format;
} else{
trace("style sheet not loaded")
}
}
Wednesday, September 16, 2009
Flash ActionScript 2.0 Dynamic Vertical Menu
we all know about XML and its uses over Internet. Now a days, requirements comes mostly for dynamically created flash , i mean to say xml embeded flash file. As for now I am going to show how to create such files. In my example I would show how to create menu item dynamically, embeding XML with flash. So lets start....
-
-
-
-
-
1) First we need to create a XML file maintaining this following formate, you can know more about XML from this link http://www.w3schools.com/xml/default.asp . My XML file should look like this.
2) Open Flash proffesional 8 or upperversion, create a new file, save the file with the XML file you got.
3) Create a rectangel , width:120, and height:20, and then convert it into movieclip and name it as "menuitem"
4) Double click on this particular movieclip and create a new layer, go to the first frame of the new layer and then create a dynamic text field and give it an instance name "name"
5) Come over to the stage and press CTLR + L or you can go to windows>library. you can find the movieclip named menuitem there, right click over the movieclip, chose properties, there yon find Linkage option.
Check for Export for Actionscript, the name for Identifier and Export for first frame will get filled, dont change them, keep it as it is. Press ok and then come to the stage. you can find the menuitem movieclip, remove it from the stage.
6) Select the frist frame and press F9, the action panel will open up. From here on we continue with the actionscript 2.0. Generates a list of menu items , given the inputted parameters. This makes the main menu.
Loading and Interpreting XML
xmlNode = xmlObject.firstChild;
for (var i = 0; i <>
xmlNode.childNodes[i].nodeName;
xmlNode.childNodes[i].attributes.name;
xmlNode.childNodes[i].attributes.action;
xmlNode.childNodes[i].attributes.variables;
}
Get XML
menu_xml = new XML();
menu_xml.ignoreWhite = true;
menu_xml.onLoad = function(ok){
if (ok){
Createmainmenu(10, 10, 0, this);
}
};
menu_xml.load("myXMLfile.xml");
Generating Menu
if (node_xml.childNodes[i].nodeName == "menu"){
curr_item.node_xml = curr_node;
curr_item.onRollOver = curr_item.onDragOver = function(){
var x = this._x + this._width - 5;
var y = this._y + 5;
GenerateMenu(curr_menu, "submenu_mc", x, y, 1000, this.node_xml);
};
}else{
curr_item.arrow._visible = false;
curr_item.onRollOver = curr_item.onDragOver = function(){
curr_menu.submenu_mc.removeMovieClip();
};
}
Action
Actions = Object();
Actions.gotoURL = function(urlVar){
getURL(urlVar, "_self");
};
At the End the Script will look like this
GenerateMenu = function(container, name, x, y, depth, node_xml) {
var curr_node;
var curr_item;
var curr_menu = container.createEmptyMovieClip(name, depth);
for (var i=0; i<4;>
curr_item = curr_menu.attachMovie("menuitem","item"+i+"_mc", i);
curr_item._x = x;
curr_item._y = y + i*curr_item._height;
curr_item.trackAsMenu = true;
curr_node = node_xml.childNodes[i];
curr_item.action = curr_node.attributes.action;
curr_item.variables = curr_node.attributes.variables;
curr_item.name.text = curr_node.attributes.name;
curr_item.onRollOut = curr_item.onDragOut = function(){
var col = new Color(this.background);
col.setTransform({ra:100,rb:0,ga:100,gb:0,ba:100,bb:0});
};
curr_item.onRelease = function(){
Actions[this.action](this.variables);
CloseSubmenus();
};
}
};
Createmainmenu = function(x, y, depth, menu_xml){
GenerateMenu(this, "mainmenu_mc", x, y, depth, menu_xml.firstChild);
mainmenu_mc.onMouseUp = function(){
if (mainmenu_mc.submenu_mc && !mainmenu_mc.hitTest(_root._xmouse, _root._ymouse, true)){
CloseSubmenus();
}
};
};
CloseSubmenus = function(){
mainmenu_mc.submenu_mc.removeMovieClip();
};
Actions = Object();
Actions.gotoURL = function(urlVar){
getURL(urlVar, "_self");
};
Actions.newMenu = function(menuxml){
myXMLfile_xml.load(menuxml);
};
myXMLfile_xml = new XML();
myXMLfile_xml.ignoreWhite = true;
myXMLfile_xml.onLoad = function(ok){
if (ok){
Createmainmenu(10, 10, 0, this);
trace( "message area");
}else{
trace("error: XML not successfully loaded");
}
};
myXMLfile_xml.load("myXMLfile.xml");
Flash ActionScript setInterval
Many a times we feel the need to set time intervel between frams so this is an example of it. Lets get started.
1) first we take a variable displayTime and that will be = to the duration
var displayTime = 5;
in here 5 is for 5 seconds hold, if you want then you can increase or decrease the time as you want.
2) Its time for us to create the function
so the name of the function is countDown
var displayTime = 5;
countDown=function(){
}
3) Next is to verify weather the function get loaded sucessfully and display the message after 5 sec.
var displayTime = 5;
countDown=function(message){
}
4) we create a loop function now so that the function starts countion reverse as for ex 5sec, 4sec, 3sec, 2sec, 1sec, and finally go
var displayTime = 5;
countDown=function(message){
displayTime--;
}
5) how would the function know weather it has finished counting or not , thus its time for condition.
var displayTime = 5;
countDown = function(message)
{
displayTime--;
if (displayTime == 0){
}
}
6) finallly you need to stop the loop function or else it would continue the loop function and you get confused, we use clearInterval to end the timer.
var displayTime = 5;
countDown = function(message)
{
displayTime--;
if (displayTime == 0){
clearInterval(timer);
trace("this action you need to paste here")
}
}
timer = setInterval(countDown, 1000);
the whole script would look like this
var displayTime = 5;
countDown = function(message)
{
displayTime--;
if (displayTime == 0){
clearInterval(timer);
trace("this action you need to paste here")
}
}
timer = setInterval(countDown, 1000);
Saturday, September 5, 2009
Web 2.0 Format layout
Wednesday, August 12, 2009
Thursday, July 9, 2009
My Character Design
Graphics
- There is a total of 14 character
- 7 avatar images of the military units (100x100 pixels, only upper body) to be used during the formation phase and in the “Army Composer”
- 7 in-game graphics (full body) of all these military units as they are represented on the battlefield (maybe roughly 40x60 pixels)
- Each of the 7 in-game graphic must have 3 associated animations
- Normal movement from field to field
- Attack motion (e.g. shooting an arrow, attacking with a sword etc.)
- Defense motion
- The in-game graphics should be flat-shaded vector graphics with little emphasis on their organic shape. In this way the units are easily identifiable on the battlefield.
- The avatar images should be more sophisticated vector or pixel graphics
- ALL graphics mentioned should not look playful or funny, but rather grim and ferocious.
- In addition, the military units should cast faint shadows onto the fields they are placed within in order provide a little bit more 3D illusion. It is enough to make short contact shadows at the unit’s
bottom side. No need to make a full length shadow of the entire unit’s body!
Character Name: Rifleman
Weapon: Musket

Character Name: Swordsman
Weapon: Sword

Character Name: Pikeman
Weapon: Pike

Character Name: Vomitting Troll
Weapon: ####

Character Name: Giant
Weapon: ####

Character Name: Rhino Rider
Weapon: Lance

Character Name: Goblin Jumpa
Weapon: Sword; Jumping

Character Name: Orc Warrior
Weapon: Sword

Character Name: Suicide Goblin
Weapon: Suicide Attack

Character Name: Goblin
Weapon: Pike

Character Name: Mortar
War Machine

Character Name: Organ Gun
War Machine

Character Name: Great Canon
War Machine

Character Name: Heavy Cavalry
Weapon: Lance
Friday, June 26, 2009
Character Animation
Orc Animation : this is one of the animated character that would be placed in the game, this particular animation made in flash , 45 degree top view ...
Pickman Animation
Rifleman Animation
Swordsman Animation
Heavy Cavalry Animation
Subscribe to:
Posts (Atom)

