Thursday, July 9, 2009

My Character Design


Graphics


  • There is a total of 14 character



    • 7 avatar images of the military units (100x100 pixels, only upper body) to be used during the formation phase and in the “Army Composer”

    • 7 in-game graphics (full body) of all these military units as they are represented on the battlefield (maybe roughly 40x60 pixels)

    • Each of the 7 in-game graphic must have 3 associated animations

      • Normal movement from field to field

      • Attack motion (e.g. shooting an arrow, attacking with a sword etc.)

      • Defense motion





  • The in-game graphics should be flat-shaded vector graphics with little emphasis on their organic shape. In this way the units are easily identifiable on the battlefield.

  • The avatar images should be more sophisticated vector or pixel graphics

  • ALL graphics mentioned should not look playful or funny, but rather grim and ferocious.

  • In addition, the military units should cast faint shadows onto the fields they are placed within in order provide a little bit more 3D illusion. It is enough to make short contact shadows at the unit’s
    bottom side. No need to make a full length shadow of the entire unit’s body!




Character Name: Rifleman
Weapon: Musket





Character Name: Swordsman
Weapon: Sword





Character Name: Pikeman
Weapon: Pike





Character Name: Vomitting Troll
Weapon: ####





Character Name: Giant
Weapon: ####





Character Name: Rhino Rider
Weapon: Lance





Character Name: Goblin Jumpa
Weapon: Sword; Jumping





Character Name: Orc Warrior
Weapon: Sword





Character Name: Suicide Goblin
Weapon: Suicide Attack





Character Name: Goblin
Weapon: Pike









Character Name: Mortar
War Machine





Character Name: Organ Gun
War Machine





Character Name: Great Canon
War Machine





Character Name: Heavy Cavalry
Weapon: Lance